AI Insights · Timothy · July 2024
Q2 2024 Insights: Top Pirate Games' Performance on Unified Platform
Dive into the performance trends of the leading pirate-themed mobile games in the second quarter of 2024. Sensor Tower's latest data reveals download and user engagement statistics for these swashbuckling adventures.
In the second quarter of 2024, pirate-themed mobile games continued to entertain users across unified platforms. Sensor Tower's meticulous data tracking provides a glimpse into the top five pirate games and their performance during this period.
Sea of Conquest: Pirate War by FunPlus International AG showed a fluctuating revenue trend, starting at $1.7K in the first week of April and peaking at $3.7K in early May, before dipping to $953 in the last week of June. Downloads decreased from 379K in the first week of April to 139K by the end of June. Weekly active users saw an initial climb from 625K to 695K in the first two weeks, followed by a decline to 453K by the quarter's end.
For Pirate Raid: Caribbean Battle by SayGames LTD, there was minimal revenue recorded, with figures like $9 and $15 appearing sporadically throughout the quarter. Downloads showed a rise from 101K in early April to 131K in mid-June, before dropping to 78K. Weekly active users had a positive trend, growing from 143K to 166K by mid-June, then slightly decreasing to 118K.
Save The Pirate! Help! Escape! did not generate any revenue during the quarter. The game's downloads saw peaks and troughs, with a high of 67K in early June and lows like 14K in late April. Weekly active users showed variability, peaking at 99K mid-quarter and settling at 77K by the end.
Pirates of the Caribbean: ToW by JOYCITY Corp had intermittent revenue, with a high of $62 in the third week of May and several weeks with no revenue. Downloads remained low, peaking at 38K in early May. Weekly active users had their highest at 146K in mid-May, ending the quarter at 87K.
Roger That: Merge Adventure! by Samfinaco LLC saw no revenue throughout the quarter. Downloads had a significant spike at 96K in mid-May but were otherwise minimal. Weekly active users increased from 59K to a peak of 173K in the third week of May, then tapered off to 64K by the end of June.
For more detailed insights and analytics, Sensor Tower's platform offers in-depth data for these games and many others across various regions and platforms.